Thursday, September 3, 2009

[Auxiliary Unit] Lists

Most of the setting info as such will just be lists for inspiration. That way the setting will expand in detail to match the preference of the players. World War II history nuts can nitpick stuff, and the game can reflect that. Those who don't care as much can just pick up interesting tidbits from a list and then move on.

The lists themselves probably need a lot of work, largely because I'm not a WWII scholar.



Places You Could be Fighting
• In the bombed out heart of London, now largely abandoned but still patrolled by Nazis.
• Gloucester, the newly declared capitol, covered in Nazi banners.
• Near a concentration camp set up on the Isle of Man.
• Hythe, Kent, on the coast of England, where the invasion was the most violent.
• Cardiff, in the nominally autonomous puppet state of Wales

People You Could Meet
• Ian Fleming, brother of the resistance leader Peter Fleming, who terrorizes the Germans under the codename "BOND”.
• Field Marshal Edmund Ironside, baron, soldier from the First World War and hater of the French. Captive of the German forces?
• Alan Turing, homosexual cryptographer and mathematician, trying desperately to break German cryptographic codes
• ‘Punch’ “but that’s not my real name”, black market merchant extraordinaire.
• HATCH, demolitions expert for Auxiliary Unit H

Likely Targets for Assassination:
• Franz Six, Leader of the SS in occupied Britain.
• Oswald Mosley, British Fascist and Prime Minister of the English puppet government.
• Grand Admiral Erich Raeder of the German Kriegsmarine.
• Field Marshal Fedor von Bock, mastermind of the Irish invasion.

Possible Reasons the Axis Won:
• Japanese were too smart to bomb Pearl Harbor
• The Germans developed the atomic bomb first
• Russia kept working with the Germans instead of turning to the Allied side.
• Neville Chamberlain stayed in power too long, and Churchhill was never able to lead Britain to victory.
• Alan Turing was kept from the military because he was gay, meaning we never cracked the German codes.
• This is actually all some sort of bizarre dream sequence or alternate reality or the result of time travellers or something science fiction-y and bizarre.

Armaments:
• Molotov cocktails, simple and easy to make.
• homemade flamethrowers, impressive and effective but wildly unreliable and dangerous to use.
• "Sticky Bombs" made from nitroglycerin and chemical putty, for attaching onto slow moving tanks.
• Sharpened bits of metal made into knives.
• Black powder mortar system.

Potential character backgrounds:
• Spy trained for waging a propaganda war against an occupying force
• Inexperienced volunteer who never saw any violence before the Nazis came.
• Retired soldier who saw combat in the First World War.
• Civilian housewife who became active once she saw the horrors of the Nazi invasion

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